Hand painting textures tend to be hard, and requires a lot of time and effort, lucky Blender offers some good tools to help with that process, such as Smear and Soften brushes.
Painting texture work flow goes like this:
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Baking AO on a single Plane From High resolution geometry Make your High resolution object facing the normal, of the Plane, then activate the option selected to active, choose the high res first and then choose the Plane. Here's what I have learnt during this project:
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